![]() ![]() The point is having an actual indication whether a landing was too hard or whether the wing actually touched the ground or what happens if you overstress the plane. Leave the crash physics simulation in the the crash physics simulator i say (or in warplane simulators where that kind of thing is way more prominent and common) Not the place to discuss specifics but we can chalk it up to being “too soon” still. In fact FS2002 (hint) was delayed to change such aspects as a result of certain recent historical events. On top of that, due to certain recent historical events and flight sims at the time thought to have had something to do with it really killed the idea of having planes physically break apart if you crash. Kinda like RIAA or OSHA and the PAB they’ll go looking for things all nitpicky-like to justify their ratings decisions. A little silly but ESRB/PEGI is one of those things made up of people who’s never touched a video game in their lives so they’re it’s not surprise they can be a little prudish once they start nitpicking. If planes could go boom in sim you could consider it violent content and could raise to an 10+ or even T/16 rating. Just as Casualclick mentioned, it’s contractual licensing obligations as well as being able to maintain the E/PEGI 3 rating. ![]()
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